Wednesday, March 19, 2008

Haitian Cogitation




The latest edition of my Thought/Process column went live at Crispy Gamer. In this edition, I talk abut why it's hard to get a sense of auteurship out of video game development and some games that I think verge on the artistic. It's a brain-twisting premise, but I'm pretty proud of at least attempting to tweak the lens through which we look at video games.

A quick excerpt:
The thing about game development is that it's still a market-driven mode of creativity, and it's creativity by committee. As such, it's hard to build a body of work that evinces a particular aesthetic, a sense of where the creators' head/heart might be at in a moment of time. There's a reason that games like Rez get trotted out when the ongoing "Are Games Art?" argument boils over periodically. Rez and, to a degree, its EEE cousins try to alter the user's perceptions of sight and hearing. By intertwining the two senses closely, it attempts to blur the lines between the two in an effort to simulate synesthesia.


For more, follow the link: Thought/Process 002

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