Thursday, September 27, 2007

Halo, is it me you're looking for?


My piece for GameDaily (fka AOL Video Games) about other publishers trying to counter-program Halo 3 went live late on Thursday. It was kind of a logistical pain-in-the-ass, to be honest, and someone really needs to teach game developers how to give good quote.

Somewhere, the bells of the Apocalypse are getting ready to toll...


because someone went and found Larry Stroman. CBR's got the scoop.

It's funny because dude has created this air of mystery by his very absence, kind of like how people used to wonder about whatever happened to Sly Stone. Maybe Mr. Stroman was inspired by Sly's recent Grammy appearance and Vanity Fair article?

Stroman's popularity wasn't all mystery and hype, though. Dude could put serious burn on the page. Honed by early work as a caricaturist (if I'm remembering correctly), his style's never been really imitated or aped. Hell, even his influences are hard to track, though I'd guess that he studied some Michael Golden and/or Marshall Rogers back in the day. He always applied interesting layouts to both individual panels and whole pages, and used strong constrasts and sharp design sense to make even older characters seem fresh.


I first encountered him on Alien Legion from It always seemed like his work held a special significance for black nerds like me, because one could suspect--based from certain anatomical, er, proclivities--that the guy drawing Peter David's mid-90s run on X-Factor was a brother. Say what you will about essentializing conclusions with regard to artistic technique, but he knew how to draw curves on women in a way that differed from the more egregious T&A art. People who read his independent book Tribe know what I mean.

Well, I liked the Rise & Fall of the Shiar Empire, Brubaker's intial arc on Uncanny X-Men, so Stroman's art will give me another reason to pick this up.

Wednesday, September 26, 2007

Haitian Sensation interviews Asian Persuasion


My profile on cartoonist Adrian Tomine runs in the latest issue of Time Out New York. It was way long when I turned it in but, despite the cuts, I think it turned out pretty well.


Halo, can anybody hear me?

For your viewing pleasure, Mr. Scott Jones and I hold forth on Microsoft's rampaging juggernaut way too early on a Monday morning. (I'd like to think that I at least bend the rule--if not break it outright--that says no one can look cool while being filmed playing a video game. You readers--who are an admittedly harsh lot--can be the judges.)




Eventually, the Halo frenzy will lead to this:

Friday, September 21, 2007

My sister gave it to me...


so, y'know, blame her. The part about cleverly placing it on the inside of the door so it's already too late by the time you see it? All me.

Sonny, Like He Is


On Tuesday night, I went to see Sonny Rollins at Carnegie Hall. While it wasn’t my first time seeing Sonny play live, it was my first time at Carnegie Hall. The gig also marked the 50th Anniversary of Sonny’s first Carnegie appearance, so I was pretty amped. Even though I got there early, I had to wait almost an hour to get inside. There was some combo of human and computer error that kept folks waiting even longer than I did for their tickets.

I guess I wasn’t paying attention as the run-up to the concert was happening but it turned out that Gil Noble was the host. Mr. Noble and Like It Is, his long-running public affair show on WABC Channel 7, is one of the reasons I became a journalist. I remember coming home after Catholic mass and turning it on and learning about black people in ways that I wasn’t getting in school.

You can get some insights about the show here and here. For my part, I thought Sonny was in fine form. His tone sounded more full-bodied than the last few times I saw him live, when his sound was more astringent and bracing in the upper registers of the horn.


Thankfully, I managed to catch the last two songs in the trio format. Man, Christian McBride just smokes on the bass. I think I’ve seen him before but it’s been long enough to forget just how good he is. This was my first time seeing Roy Haynes ever and it’s stunning to think that he’s 82 and still playing the drums. Stop and think about that for a second… dude’s been sitting on a stool banging out rhythms for upwards of 60 years. I kept on thinking, “How are your hands NOT a painful arthritic mess?” I didn’t know that they’d publicized the set list for the trio portion of the program beforehand, so I was really happy when the band launched in Moritat. I was humming that while waiting in line and Sonny amazed me with the way he’s still able to do those nimble little noodle-y bits that he plays really fast, as if to clear a whole bunch of impulses from his brain.

I’ve occasionally been on those people who hates on the electric bass in Sonny’s band. (Yes, I know that Cranshaw plays it because of his bad back, but it doesn’t move me the way upright does. Sorry.) But, the difference is really striking when it’s directly contrasted during the same night. Nevertheless, I like the stuff the sextet played. Lots of people complain about how much calypso stuff Sonny’s latter-day ensembles play, but I’ve gotten used to the fact that if you’re going to see him play in 2007, you’re gonna hear that stuff.

The thing about Sonny is that he carries the weight of history and legacy on his shoulders. He knows that and I think he knows that his audience knows that. It’s a lot of pressure and the fact that he manages to play and exist gracefully in the midst of it is pretty inspiring. When I think about it, three of the men on stage –Gil Noble, Roy Haynes and Sonny–continue to do the damn thing way past retirement age. Just something else to try to live up to…

Wednesday, September 19, 2007

All Those Who Oppose His Shield Must Yield

I was in a bit of funk tonight. Weird, dissolute bad mood just floating all around me. Talking with my sister and Marty helped a little bit, but it was still clinging to me. One comic, however, cut through the miasma and just made me feel good.


I generally read my comics in ascending order–meaning the ones I want to read most are the ones I read last–and lately Captain America's been going stratight to the bottom of the pile.
Ed Brubaker and his various artists have been putting together a defining run on Cap. It mixes in themes from 1970s political paranoia thrillers, makes excellent use of the current post-Civil-War Marvel Universe landscape and never forgets to give us action to cut through all the angst.



Brubaker really gets the characters and makes the motivations driving the heroes clear. The art tells the story exceptionally well and the coloring does a brilliant job of creating a moody, shifting tableau. It's getting so I don't even know if I want Steve Rogers to ever come back.

Wednesday, September 12, 2007

Can it be that it was all so skinny then?

This is what happens when you clean out your closet. (Peace to the philosopher, Eminem.)





Thursday, September 6, 2007

Listen to your feelings.



In New York, public transportation's response to the Bush Administration's candy-colored alert status code has been to tell bus and subway riders "if you see something, say something." (The MTA says that the slogan originated in 1993, which could be the case since the first WTC bombing happened, but it seems like the ad campaign only really ramped up after 2001.)

Since I'm out here in California, the following signs jumped out at me for the contrast that they prove to the See/Say slogan.

This first one is from the BART system. (Bay Area Rapid Transit is the closest thing to New York City's subways.)

Things I thought when I say this PSA: dude looks like the bag really smells something fierce; the wording's kinda similar to See/Say; are they trying to appeal to latent Jedi or closeted mutants with that "Trust your instincts" line? Really, it's the instincts line that mosts gets me because with the quantity and quality of the Bay Area's crazy-ass street people, it's just seems like that phrase would encourage them to act all kinds of fool. "Well, Mr. BART tole me to trust muh instincts so I'ma pee on your leg."


This other sign can be seen on the CalTrain system, kind of like NYC's Long Island Rail Road. (Forgive the janky camphone shot, I only noticed it as I was getting off on the wrong stop of the train.)

It's got a pleading "we kinda don't know what we're doing" subtext to it that they're trying to disguise as some "we hereby deputize you" tomfoolery. I love how this one doesn't really invoke the spectre of any real threat, too.

Maybe it's because the messaging in the NYC one is so direct, but the CalTrain and BART PSAs seem to stoke the kind of vague, wanton paranoia that characterizes much of America's mindset after 9/11.

Cross-country Flight


The latest volume of Flight has been sitting on my bookshelf for a little while now. I reviewed the previous one for the WashPost last summer so I picked it up the new one to read as I headed to San Francisco for video game stuff.


At a time when my enjoyment of the major interconnected superhero universes is becoming seriously compromised (subject of a future post if I can summon up the intestinal fortitude), these sharp, crystallized short stories remind me why I like comics so much. Lots of them are spare, wordless affairs; all of them feel intensely personal. It seems like Michel Gagne’s serialized “The Saga of Rex” continues from an episode in volume three, but I can’t remember the specifics of the previous installment.
Still, it delivers a full story with too-cute drawings and expressive characters. (A particular triumph: the orange amphibious creatures clearly all belong to the same race but Gagne is able to make them all look distinct, with different sizes of eyes, head shapes and other stuff that I can’t quite quantify now.)

[Side note: Gagné’s working on a video game called Insanely Twisted Shadow Planet. This looks like the kind of thing that’d be perfect for the PlayStation Network or Xbox Love Arcade. Hopefully, Gagne and his team will seal a deal to bring this to the masses soon.]



I also love Thomas Herpich’s “Farewell, Litle Karla” for the way it uses science-fiction tropes to parallel the tensions of going out into the world on your own. “The Forever Box” struck me with how sweet yet brooding it was and “Roomie-Pal,” “The Rabbit Mayor,” and “Igloo Head and Tree Head” made me chuckle loudly on the plane.

Flight doesn’t have a unifying universe or concept like the 24seven comics anthologies do, but neither architecture is inherently right or wrong. (It does seem like the idea of raising children or coming-of-age are unifying motifs this time around, though.)

The creators who do 24seven stories all take the robot-as-dominant-life-form conceit to such different places that they may as well be disconnected efforts. And, that’s a good thing, because the world that arises as a result feels all the more rich by virtue of these varying visions. Flight’s aggregation of aesthetics make you feel like any idea can be expressed with pictures and word balloons.

Tuesday, September 4, 2007

‘Shock and Awe

I don’t know if it’s too soon to call BioShock a hit, but it’s definitely a success. I’m not going to be writing a longer review than my Washington Post blurb, so I wanted to put my thoughts on this Xbox 360 game out there.



Before the game came out, I was sitting on the fence as to whether to attend the launch party in Boston. Then, I played it. (I’d played in a demo session two weeks prior, but everything’s different when you don’t have watchful PR and developer eyes taking in your reactions.) After logging some alone time with it, I had to, as Mr. Scott Jones put it, “be in the same room as the people who made this game.”

The one thing I’ve been repeating in conversations about it BioShock is that it’s like Orson Welles made a video game. The design direction channels an Art Deco aesthetic that feels period-perfect and the setting and lighting create a portentous mood that permeates every frame of the action.





The curious thing about BioShock is that its innovations don’t necessarily come from gameplay. Control-wise, there isn’t a lot to separate it from other first-person offerings. And the overarching play dynamics (ethical decisions, mix-and-match strategies and multi-level inventory systems) have been done elsewhere, too. To me, BioShock’s big victory comes in delivering a story in a breathlessly taut way. The audio recordings that you’ll find scattered throughout Rapture form a connect-the-dots narrative, compelling you to explore the environment to find out how this bright, shiny city full of promise crumbled to pieces.

The excellent voice acting in BioShock reminds me of a 1940s radio play and I’d daresay it rivals the performances from the God of War franchise. Part of BioShock’s emotional impact comes from the fact that the player’s fighting for his life in a failed utopia. The splicers who menace you were probably well-heeled snobs when Rapture was in its infancy and now they’re scrounging just to get by.

All of this is to say that it’s story, not exponentially more powerful plasmids or artillery, is what’s driving me to finish this gameUnfortunately, that’s not often the case in video games. (And no, I haven’t finished. A brother’s trying to savor Ken Levine’s script like a fine wine. Red wine, of course.) BioShock draws on universal themes like man’s obligation to his fellows, whether societies can thrive without new cultural infusions and moral consequences of unchecked ambition. Hell, when was the last time a game riffed on pre-WWII era American isolationism? . The primacy of the story is one of the reasons that I’m glad Irrational didn’t shoehorn any kind of multiplayer into the title.

I may re-visit these thoughts once I finish BioShock (don’t hold your breath) but I already know that I’ll be looking at the rest of the high-profile games coming out this year like they’ve got a little more to prove.


“You call that a porterhouse?,” indeed.